Category Archives: Creation

Creation: “You Are Here” Stickers For Transit Maps (Guerrilla Public Service)

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Those transit maps pissed me off for the last time. So I decided to secretly fix them. They’re the maps used on the St. Louis Metrolink (lightrail). I’ve only done one station so far, and want to get permission before I go on to add the fix to all the others. read…

 

Creation: Laminated Bus Stop Schedules (Guerrilla Public Service)

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If we want more people to use public transit we’ve got to make it easier. The biggest user experience blunder in bus transit is the inability to tell where a bus goes and when it goes there if you’ve never ridden one. In order to find out you can hop online but not everyone can do that. So they need a schedule, which only the buses carry (rarely), so it’s a paradox: I need a schedule to know when the bus comes but I have to get on the bus to get a schedule. This pissed me off, so here’s my weekend project: Laminate 10 bus stop schedules of the 3 most busy routes and attach them to the bus stops with cable wire and grommets. read…

 

Shutting Down My Most Visited Website, MovieStop.info

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MovieStop.info was a popular one page site I quickly threw together that listed the locations, addresses, and phone numbers of all the Movie Stop stores (they sell used and new movies) because the franchise didn’t have an official website. I never made a penny, and payed for the domain myself. Well, it’s been 3 years now, Movie Stop finally has it’s own official site, and it’s time for the sun to set on my lovely MovieStop.info. It served its purpose well, got hundreds of thousands of visitors, and now it’s time to let go and move on. Screenshots and eulogy inclosed. read…

 

Creation: Minimize to System Tray (Notification Area) Button

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This is one of the biggest flaws of Windows and Linux’s UI. Using the close button, which is suppose to exit a program, to instead minimize a program to the notification area (aka system tray) where it can continue to run but not have any windows open. All it takes is an extra button added next to the “X” close button but no one wanted to do it so here we are boys and girls. Lying and tricking users into thinking a program closes when it really continues to run in the background. Or worse, annoying them with notifications telling them that the program is still running in the system tray. This is like duct-taping a flat tire. If it’s broken it needs to be fixed, not Jerry-rigged. read…

 

Creation: Simple Cutscene Control UI Design for Video Games

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I’ve mocked up two different versions, one for PC games and the other for Console games. Both will behave a little differently so it’s easy and intuitive to control cutscenes. Basically, each year the Video Game Industry commits an unforgivable sin, it creates games with cutscenes that cannot be skipped / paused / rewound / and fast forwarded. Now I know that most cutscenes today are rendered in real time, so rewinding and fast forwarding might get a little complicated, but there should at least be a replay / pause / skip feature then. Some games have tried to add a cutscene control UI but it’s cumbersome and usually requires you to press a button for the UI to pop up, then press left or right a few times to select the right control (pause, skip, etc) then press a button again to select it. This takes too long. So I designed something that flows better. read…

 

Creation: “Songapore” A Media Player UI Concept

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Basically I’m a huge music lover who’s tried almost every media player imaginable over and over throughout the years, from Windows Media Player, Sonique, Winamp, iTunes, and Songbird, to Amarok, Totem, Sony SonicStage, TDK mix master, and a bunch of others that you’ve probably never heard of. Do you know which one I keep going back to? VLC player. Yes, that’s right, little VLC player. Why? Basically because it’s simple. So a week ago I decided to design my dream UI for a media player. Something simple.

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Idea: Installation Feedback for Steam Games

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Everyone knows PC games are buggy, it’s hard to make a game run on millions of different computers that all have different components and software settings. In fact installing and troubleshooting them used to be such a pain in the ass that many gamers left the PC world and got into console gaming where the hardware’s all the same and there’s no installation problems. Then Steam came along and streamlined the download and installation process into a hands off approach which won over a lot of PC gamers, but there’s still show stopping hiccups. I’ve had problems with 4 of my Steam games before and I had to find solutions on my own. Not everyone’s going to be as patient and forgiving as I am. Most users are going to blame it on Steam and never use the service again. So we have to try to help them… read…

 

Redesigning The Way We Teach The Controls To A Player

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Long ago I used to be a console person. I knew every button on a PS2 and GameCube controller and even back then I had trouble remembering the controls and combos to new games. Not to mention the more time passed the more I failed at quick-time events. It’s a lot easier to remember the controls to a game when the hints on screen not only tell you what the buttons do but also show you where the buttons are. So I came up with these button placement view tip things… I don’t even know what to call them … Just see below. read…